Ein neuer Patch ist raus!
Im Anhang findet ihr alle Changes. Keine weltbewegenden Änderungen aber immerhin!
- Cinematic sequences that were not playing within certain foreign language
versions have been fixed.
- Fixed problem that enabled you to save games that could not be loaded.
- Fixed problem that enabled you to create a replay that could not be properly
- Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1.
- Gold mine positioning has been rebalanced and the starting location tree
placement has been improved for the map (2)TwoRivers.
- A Golem has been added to each of the Mercenary Camps within the map
- Destructible rocks have been added to the upper and lower gold mine areas
- The creep version of Inner Fire has had its mana cost increased from 35 to 75.
- The creep version of Raise Dead has had its cooldown increased from 5 to 12
- The creep version of Purge no longer stuns units.
- The creep version of Abolish Magic has had its mana cost increased from 50
- Within the Tomb of Relics maximum stock for the Rod of Necromancy has been
reduced from 2 to 1.
- Aerial Shackles damage has been increased from 20 points per second to
30 per second.
- The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30.
- Arcane Towers now deal Piercing damage, and have had their range increased
from 700 to 800.
- Animal War Training upgrade cost has been reduced from 150/250 to 125/175.
- Long Rifles Upgrade now requires a Keep instead of a Workshop.
NIGHT ELF CHANGES
- Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have
had their damage increased from 14-18 to 17-21.
- You no longer need a Fortress as a prerequisite to build Batriders.
- Wind Rider hit points have been reduced from 600 to 570.
- Burrow armor has been increased from 2 to 5 and damage has been reduced
from 1d8+33 to 1d5+22
- Anti-air creeps have been added to each Mercenary Camp in the map
(4)Tranquil Paths (Reign of Chaos).
- Wyvern hit points have been reduced from 600 to 570.
- Halls of the Dead and Black Citadel attack cooldown have been reduced
from 2.0 to 1.5.
- The multiplayer custom map desync that occurs between Reign of Chaos
and Frozen Throne players has been fixed.
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