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Blizzard hat heute den neuesten Patch online gestellt, der einige Änderungen bringt: Major Issues Minor Issues Fixed a crash related to selected users in the Battle.net chatroom. Fixed a crash related to max hero mana and mana regeneration items. Fixed a crash related to units running out of mana when enroute to cast. Fixed a crash related to different maps at game start - now displays a warning dialogue. Fixed a crash related to dialogue boxes. Fixed a crash related to unloading an empty transport. Fixed a crash related to animation states. Fixed a crash related to Stasis Trap. Fixed an infinite loop related to "ensnared" casters trying to cast on a target that's out of range. Fixed a desync related to starting custom games. Disabled hardware midi to avoid long load times on systems with incompatible hardware. Balance Changes Fixed an issue with "Miss" text showing through the fog of war. Fixed an issue with falling tree sounds being audible under the fog of war. Fixed an issue with "Teams Together" functionality. Fixed an issue with inaccurate Night Elf lumber amounts appearing in the score screen. Fixed an issue with Hero information not appearing in the score screen. Fixed an issue with line of sight on hired mercenaries. Fixed an issue with the Ancient Protector's acquisition range. Fixed an issue with Wisps acquiring trees that they are unable to reach. Players can no longer build duplicate hero types. Zeppelins no longer unload instantly. Zeppelins only unload over "walkable" terrain. Activating a Neutral Building with an "unloaded" hero will wake creeps. All melee units hit points increased. All unit move speeds slightly increased. Treants increased hit points, damage - should now be on par with Water Elementals. Archers do less damage. Chimaeras do less damage to buildings and use more food. Dark Summoning (Dread Lord) has no casting time now. Abominations cost less gold. Crypt Fiends cost less gold. Eat Tree recovers fewer hit points.
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